February 2009
8 posts
Engineering situations
The complexity and interconnectedness, that is increasingly evident in all places, may mean it is less effective to design objects and behaviors, and better effective to design contexts that facilitate the manifestation of new behaviors and objects. It may not matter from where these objects and actions manifest. Simply doing work in setting up as much around the desired outcome may be more...
Temporal Destruction
Elizabeth Gilbert on Genius
This is real
With unemployment at 7.6 percent in January, San Francisco radio station KGO-AM broadcast a special “sell yourself” segment in which people who’d lost jobs got the chance to pitch prospective employers. Host Ronn Owens says calls came in at the rate of six to eight per second.
Listen to the KGO-AM Radio Show
There are some very moving callers. These are people who live in the...
Carrotmob = A new model?
Carrotmob.org appears to be a pretty awesome idea. It made me post this in haste.
Ok, had time to discuss with friends. Obviously there is the problem of who is the pointy stick when the business doesn’t play ball. On a local level the concept works and the collective polices the business. It would be dumb to assume this concept will scale exactly as it works locally, and there’s no...
The joke is on you
UPDATE: It seems two of the commercials during the superbowl were blatantly telling American consumers “You’re fucked, drink a pepsi and watch hulu.” I’m sure all the ad men got together this superbowl season and thought “hmm, what can we offer consumers during a recession?” Then the intern pipes up, “I’ve got it! The same thing we’ve always...
Electric Cars are Coming...
Support Better Place in their work towards deploying Electric Vehicle infrastructure. Find more videos like this on Planet Better Place
grid programming
This took me about an hour to figure out today. :(
for(i=0;i<nodes.length;i++){
newThing = attachMovie("thing","thing_"+i,i);
row = Math.floor(i/numRows);
column = i - (numColumns * row);
newThing._x = column + rowSpacing;
newThing._y = row + columnSpacing;
}
I think it’s pretty elegant considering I could have split the data set into columns/rows in...